LOST GREY

A longterm Project I really wanted to finish...

AnimationMotion GraphicsVisual Effects
In the begining I started this project as a Thinking Particle test. The main goal of this animation was the develolpment of natrual floating particles on the water surface. After a while tweaking the particles needed an enviroment so I decieded to build an lowpoly porcelain likely landscape around it. The porcelain effect was achieved with subsurface scattering, what in the end cranked up the rendertimes to 12 Minutes per frame. The whole animation was rendered with Cinemas Physical Renderer.
 
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In the begining I started this project as a Thinking Particle test. The main goal of this animation was the develolpment of natrual floating particles on the water surface. After a while tweaking the particles needed an enviroment so I decieded to build an lowpoly porcelain likely landscape around it. The porcelain effect was achieved with subsurface scattering, what in the end cranked up the rendertimes to 12 Minutes per frame. The whole animation was rendered with Cinemas Physical Renderer.
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